Wednesday, 13 April 2011

Final trailer




This is the final version of the trailer. There are several changes between the scenes that need to be addressed. The first scene is the egg scene. It was created with a mixture of auto key frames in order to open the egg and the camera angle was achieved by putting a camera on a track that circles the egg as it opens. The lighting and shadowing was created using three omni lights. The first one is at the front of the egg just behind the camera. The second is at the back of the egg just onto of the top of the upper half of the egg once it is folded back. The last camera is inside the egg itself. It is located directly within the golden carriage inside he egg.

The second scene is the plane takeoff scene. This scene was created by using three separate plans in order to make the ground. These plans where put into three strips. the first is the closest to the camera and is simply a flat plan with a grass texture on it. the second is the runway. It is again a completely flat plane but it has been given a texture of tarmac and then had a bumpy map applied to it. The last plan has once again been given the same grass texture of the first plan, however unlike the first one, it has several of its vectors moved up and down in order to create a slightly hilly look. The sky was quite tricky. It was created my putting the entire scene into a sphere, then after making the polygons of the sphere to be on the inside, it then had a sky and cloud texture applied to it. Lighting as an issue know because everything as encased in a big sphere. So in order to give the scene the same lighting I used a skylight with the intensity dropped down to just 50%. Then the plane  and the camera was animated using auto key frames

The third scene is the missile fire scene. This was created using a single plan with a grass effect applied to it  and the the sky was once again made by putting the entire scene inside a big sphere. Then I applied the skylight again and once again set its intensity to 50%. To animate the launcher, I used the Set key function. I stated by turning it and then made the top half tilt up towards the plane in the sky. Then once again with the Set Key function I made the rocket fly past the camera, towards the plane in the sky. The flames a scenpt nd smoke coming put of the rockets tail is created using the Super Spray particle generator with a smoke and colour effect added. The generator is linked to the missile using a link constant, so as missile moves the generator goes with it.

The fourth scene is the missile and plane dogfight. This scene was once again put inside a big sphere with the sky texture applied and a skylight providing all the light for the scene. The sun in the scene was created using an omni light with a glow effect applied and its intensity increased but with all the objects inside the scene exempt from its lighting effects. The missile once again had a particle super spray generator attached to it but this time the generator was set to already have stated before the scene begins, giving the effect that the missile was travailing before the the scene began. The plane and the missile have bother been animated using the auto key function rather then a path constraint. this is because it was easer for me to get the missile overshooting the plane using auto key then with a set path.

The final scene is that with the Octopussy logo floating in the air, written in big gold lettering. Once again the sky is created writhing a big sphere and a skylight gives all the lighting for the scene. the sun in know behind and above the lettering. The word "Octopussy" was created but extruding it from the text tool but the logo '007' was created but tracing the real logo in adobe flash, then extruding it in 3d max.
This time the missiles particle generator  has been told to stop generating particles 20 frames before the scene ends, giving the smock enough time to disappear and become see thought so it does knot block the lettering.

Wednesday, 6 April 2011

Complete Octopussy Trailer (version1)

This is the first version of the final trailer with all of the scenes together and the music applied. This might be the final version depending on the time frame.

Tuesday, 29 March 2011

tutorial, 3d boiling and the reaction tool

THis is the vidio i created while learning to use the reaction tool in 3d max, its helps create the affects of gravity and how each objects will react to its enviroment.

Tuesday, 22 March 2011

First attepted at dogfight

This si the first attept at the dogfight scene for my trailar, it is the missile chasing the plane as its advoids it, it will need a background and some clouds to fly though but it is not a bad first attemt in my opinion.

face morphing


This is the results of todays tutorial, face morphing. hte idear was to use the morphing tool to create and animate several features onto a head

Tuesday, 15 March 2011

First attept at plane take off for trailar

This is the first attept at making the mini plane take off for the trailar, in the finished product, this scene will be followed my the lanching of the missile, then an actrobatic scene where the jet is trying to get away. Its not a bad first attept and the main problum is the scenary its self. getting the ground, runway and sky right, along with the lighting will take some time.

Bone Tool Tutorial


This weeks tutorial is on using the bone tool. This is a tool that alow us to move body parts such as arms and legs in a reilistic fashion. Though the bone tool it was posiable to reasisticaly bend the two arms of a tourso. By combining both the skin tool and bone tool together, after applying and modifying the fins on the bones. we could move the arms, along with the skin of the bones inorder to create this little movie.

Tuesday, 8 March 2011

Animation for missile leanch, attept one

This is the first virsion of the missile launch for the animated trailar. The basic motion is almost complete. although the missile does need a flame comming out of it. as well as smock leaving the launcher.

First attept at animating golden egg for trailar

This is the first attept at animating an object for the trailar. it is simply the egg opening and then the camera rotating. All in all it looks quite good for my first go howver I think I will be modifying it several times in order to fit it into the trailar properly.

animation tutorial


This is the first animation that I cerated in3d max

This small animation was simply created with the auto key function.

Thursday, 3 March 2011

Research board - Octopussy

This is the resarch board that I used to help me chose which scene from the film Octopussy to try and recreate with my James Bond trailar. In the end I have desided to use the Second and Thired Idear which is the missile fire and chase scene as well as the golden egg scene.

Wednesday, 2 March 2011

Golden Egg (Third trailar design)



This is the fabulush egg from the James Bond film - Octopussy.  I stated by creating a sphere and then using the scale tool, I namipulated it into an egg shape
 
Then using the bector select tool I selected the top half of the egg and then rotated it on the edge of the egg, This cut e egg in half and gave me the basic form for the open and shut feature of the egg.



Then Using the edge select tool and combining it with the exstude tool, I was able to not only create the platform on the bottom half of the egg into an almost sompletly shut off section, but I was also able to create a rim on the tock half of the egg, This ill hold the edges cloth fabric later in this build.  


Next I had to make the carage that will be siting on the egg platform. I created this in a different file then the egg in order to keep things simpler for myself. I stated by creating the wheals of the carage. To do this I used the torus tool to create a donut shape, I made sure that the outer ring was this and wide. This will be used for the wheal rim.


Then to create the spocks of the wheal. I stated with a small sphere , then I added a cylindar to use as the strut. I then cloned and rotated the cylindars around the shere untill I created the star shap you can see.


Then I placed the wheal rim over the spocks and resized it untill it fiterd, then I gouped them together and cloned the wheal four times


I moved the wheals into there corisponding positions and created a cylindar front and rear axel between them, then i linked to to axels togeatehr with a cylindar and using the vector slect tool I pushed down the middle of the axel to cerate a dip for the carage.


Now I had to create the carage. I stated with a simple box that fit within the wheal spane.


Then I added another box, this time the botom half of the box was curved using a combination of the edge selection and rotation tools, when I had the soft selection on it gave me the desigerd affect of a curved bottom for the carage.


The roof and windows of the carage are simply different sided rectangles. Luckly, becaouse of the size the carage is going to be I didn't have to add to much detail. However I did want to give the roof a beter look so I used the face selection tool, selected to top of it and then decrised its size with teh scale tool, this gave the roof a taperd edge look.


Then I dad to give the carage wheal gards that streched the width of the carage. For this I used a thin rectangle and then using the vector select and a comination of the move and rotation tools I craeted a curved artch . ( Even though this is the final object that I finished, I did start its creation befor both of the other two objects. It was not untill later that I discoverd and learnt about the bend tool which would have made the hole process a lot easyer) I then cloned this and rotated it, then moved it to the otehr side of the carage


The finished carage loks like this. I then grouped it all before saving it and reloading the egg I made earler.


Using the murge file process I found in the main menu, I  murged both the egg file and the carage file togeather into a new combind file. Then i rescaled the carage untill it could fit onto the egg platform.


Now I had to decorate the egg. To do this I had to cerate interweaving golden bands that crosed over the eggs serface severeal times. I stated with a long this box with several polygons.


I then applyed the bending tool (after I leant how) to the shape. This cerated an arch way, I then used the move tool to adjust one of the legs untill the overall shape of the arche resembled that of the egg's curve.


Then using the vector select tool with the soft selection turned on, I selected serveral vectors and then rotated them, then I redused the number of vertors I selected untill I only hade the middel band selected, This gave the archway a S shaped appearance.


I then cloned and rotated them around the middle point to create a criscrossing array of bands that resembes a flower.


I then moved them and resized them around both the top and bottom half of the egg.


Now I had to create the fabric that will go into the top half of the egg. I stated with a thin cylindar with several vectors on its faces.


Then with the vetor select tool I moved the vectors to cascade in on themselves.


I had to use a combination of both the soft select on and off inorder to achive the sesiard affect. I then place the cloth into the top half of the egg, resising it when nessasary inorder to achive the look I wanted.


I now had to create dimonds for the egg that will be places within and around the golden bands. I stated by creating a sphere


Then I used the scale tool to thin out the sphere untill it was almost the same shape as a button.


Then using the vetor select tool with the move tool I made the dimonds bumpy.


Then I cloned the dimond 80 times over inorder to get enough of them to go al the way around the egg. The real egg this this is bassed of of actualy has 360 of them but by now the file size of this egg was already quite high so I had to limit the number of them gust to still beable to manipulate the progrm at a resanable speen and even then it was still very jump and it took a very long time to get all the dimonds into the correct places.


Finaly, next came the material ediror, to I applyed the colour and tectres of each of the objects to its own panale and then applyed them to the shapes.


 
This is the finished egg after the rendering and textures have been applyed. All it all the file size of this egg is just over 70mb. becasue of this I had to stop here rather then add the otehr details on that I wanted to, alhough lighting will almost sertinly be added when ity come to animating it.


rocket and fire platform (second trailar object)


This is the second object for the trailer. It s a rocket or missile that is launched to try and shoot down James Bond while he is piloting the mini plane (first object). I wanted to start with the firing platform for the rocket. I stated with a  thin basic square that was created using the box tool.

Then I used the vector select tool along with the move tool to bend the top edge of the box into a curve. In order to get the curve I had to create more vectors to manipulate rather then just the four points i currently had. To do this I once again used the edge select and ring tools, then applied the connect tool to them. I repeated this until I had enough vectors to create a realistic curve to the top of the box.

Then I cloned the box and used the rotation and move tools to position the new copy of the box into place, this section of the launcher will provide the angle of elevation for the missile on launch.

Next came the missile housing. This is the part of the fire platform that will hold the missile in place until it is fired. It was created using the box tool, then I manipulated it into place with the rotation and move tools.  


Then once again I used the vector and move tools to manipulat the box into the shape I needed and I used the same technique as I did befor to create the evtra vectors I needed to ahcive this.

Now I selected all three of the shapes I created so far and cloned them all, then I applied a mirror to them, this reflected them all so I now had the new shapes facing the ofther direction, then using the move tool i draged the shapes intoplace to create the hole lancher that you can see in the image.


Now came the holding rings. These rings are attched to the bottom of the housing and hold the missile in place untill it is fired. These rings are simply made out of thin, small tubes. I needed two of them in all.


The rings where manipulated into place using the move and rotation tools.

It was time to create the rocket. I stated by creating a ling thin cylinder. slightly longer then the rocket housing but slightly thiner then the iner layer of the rings. alowing it to slide into them.


Using vector select and the move tool, I created a tip for the rocket. I had to incress the width of the second row of vectors using the scale tool.

Using the move and rotation tools I placed the rocket into the holding rings


Then using the vector select tool with soft selections turned on, I created an exorst for the rocket



Now for the fins. This missile needs three fins at the front of it to help stabalise and guide it during flight. I state with a thin small rectangle.  

Then using the vetor select and move tools, I crafted the rectangle into the shape I needd for the fins.


Then I cloned the fin and manipulated it into place using the rotation and move tools to create the second one.


For the third fin, I once again used the clone tool nad then  applyed a mirror. this fliped the fin exactly into the rotation I needed, then I simply moved it across onto the other side of the missile.


Finally I material texture and colour of the rocket and firing platform to there assigned shapes. making it look more realistic. 


This is the rocket and fire platform after colour and rendering. has been applied.


Monday, 28 February 2011

mini jet plane (First trailar object)

This is the mini jet plane used in the James Bond film - Octopussy. After searching the Internet to no avail, a class mate was kind enough to shear with the blueprints to the slightly newer version of the jet. Although this was not the same on used in the film, the only difference between the look of this new on the the film version is the fold up wings are not presents in this design. Therefore I decided to use these designs for the object that will be used in my trailer.
 Using the same techniques I was tort in the tank tutorial, I placed the diagrams to two bisecting planes to be used as a template for the object. I decided that creating the object on one side of the diagram and then using the similarity tool to mirror it onto the other side was the easies way to create this symmetrical object. The canopy for the plane was actually created with a cube tool. Then using the vector select and move tools, I bent the points of the box into the correct shape. in order to get the angles right I needed to create more vector points so I used a combination of the edge select, ring select and connect tools in order to create the amount of vectors i needed. Then to give the box the streamline curves of a jet plane, I applied a turbo smooth effect to the box. Then all that was left was to apply a similarity affect to the box, adjust the mirror to get the affect in the correct place and the main canopy for the plane was completed.  
Next was the wings. Again i used a rectangle to create the basic shape and then manipulate the vectors into shape. This time however I was unable to use the turbo smooth tool as it made the wings to circular, so I turned once again to the combination of the edge select, ring select and connect tools in order to create a third edge, then in increased the scale of the edge slightly, and it give the impression of a curved wing.
Once again I used the similarity tool and adjusted the position of the mirror in order to reflect the wing onto the other side of the object. 
I used the exact same process in order to create the back tail fins. 
Next came the engines, i created the basic shape using two cylinders on top of each other to create the twin back jets. Then I added to donuts onto the end to create the jet nasals.  
The thruster was simply a tube added on top with one end tapered into the jet itself to give the impression that it is coming out of the canopy. 
Then I used the same techniques that I used for the wings and the back fins to create the top rear fin out of a rectangle. 
The wheels where a bit more tricky. The basic  tier is made out of a thin cylinder with a donut around it. then using the vector select and move tools i created a thinner tier by extruding the outer vectors of the donut, this actually took a lot longer then I anticipated to get the look right.  
The front wheal housing was created by using three rectangles and one box in order to give the impression that the wheal can be tuned. The rectangles had to be curved in the same way as the wings. Giving them a more stream line look. The wheal was then attached to the aircraft by a cylinder strut. 

The  rear wheals are exactly the same however as they don't need to turn, they where created with out the extra bent arm. Once again a similarity tool was applied to the wheal and was maneuvered into place on the other side of the plane.

In order to create the cockpit, I had to use the cut tool combined with vector select. Using the diagram as i guide I was able to cut out and group a section of the canopy to use as the rear cockpit window.
I was able to use the same technique again in order to select and group together a section of the canopy for the front cockpit window as well. 
This is the jet after the cut out cockpit has had a glass affect added to it and the see-though object property turned off. , allowing you to see right though the windows.
After the patten was also cut out of the canopy for the colour patten of the plane, the colours for the plane where added to separate material panels. The colours used for the plane are red, white and blue.  
This is the jet after the colour  has been added. (still in the design view)
This is the finished jet after rendering. It looks the part but the refection of the windows is a little to much.