THis is the vidio i created while learning to use the reaction tool in 3d max, its helps create the affects of gravity and how each objects will react to its enviroment.
Tuesday, 29 March 2011
Tuesday, 22 March 2011
First attepted at dogfight
This si the first attept at the dogfight scene for my trailar, it is the missile chasing the plane as its advoids it, it will need a background and some clouds to fly though but it is not a bad first attemt in my opinion.
face morphing
This is the results of todays tutorial, face morphing. hte idear was to use the morphing tool to create and animate several features onto a head
Tuesday, 15 March 2011
First attept at plane take off for trailar
This is the first attept at making the mini plane take off for the trailar, in the finished product, this scene will be followed my the lanching of the missile, then an actrobatic scene where the jet is trying to get away. Its not a bad first attept and the main problum is the scenary its self. getting the ground, runway and sky right, along with the lighting will take some time.
Bone Tool Tutorial
This weeks tutorial is on using the bone tool. This is a tool that alow us to move body parts such as arms and legs in a reilistic fashion. Though the bone tool it was posiable to reasisticaly bend the two arms of a tourso. By combining both the skin tool and bone tool together, after applying and modifying the fins on the bones. we could move the arms, along with the skin of the bones inorder to create this little movie.
Tuesday, 8 March 2011
Animation for missile leanch, attept one
This is the first virsion of the missile launch for the animated trailar. The basic motion is almost complete. although the missile does need a flame comming out of it. as well as smock leaving the launcher.
First attept at animating golden egg for trailar
This is the first attept at animating an object for the trailar. it is simply the egg opening and then the camera rotating. All in all it looks quite good for my first go howver I think I will be modifying it several times in order to fit it into the trailar properly.
animation tutorial
This small animation was simply created with the auto key function.
Thursday, 3 March 2011
Research board - Octopussy
This is the resarch board that I used to help me chose which scene from the film Octopussy to try and recreate with my James Bond trailar. In the end I have desided to use the Second and Thired Idear which is the missile fire and chase scene as well as the golden egg scene.
Wednesday, 2 March 2011
Golden Egg (Third trailar design)
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This is the fabulush egg from the James Bond film - Octopussy. I stated by creating a sphere and then using the scale tool, I namipulated it into an egg shape |
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Then I placed the wheal rim over the spocks and resized it untill it fiterd, then I gouped them together and cloned the wheal four times |
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Now I had to create the carage. I stated with a simple box that fit within the wheal spane. |
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The finished carage loks like this. I then grouped it all before saving it and reloading the egg I made earler. |
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Now I had to decorate the egg. To do this I had to cerate interweaving golden bands that crosed over the eggs serface severeal times. I stated with a long this box with several polygons. |
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I then cloned and rotated them around the middle point to create a criscrossing array of bands that resembes a flower. |
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I then moved them and resized them around both the top and bottom half of the egg. |
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Now I had to create the fabric that will go into the top half of the egg. I stated with a thin cylindar with several vectors on its faces. |
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Then with the vetor select tool I moved the vectors to cascade in on themselves. |
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I now had to create dimonds for the egg that will be places within and around the golden bands. I stated by creating a sphere |
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Then I used the scale tool to thin out the sphere untill it was almost the same shape as a button. |
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Then using the vetor select tool with the move tool I made the dimonds bumpy. |
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Finaly, next came the material ediror, to I applyed the colour and tectres of each of the objects to its own panale and then applyed them to the shapes. |
rocket and fire platform (second trailar object)
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Then I cloned the box and used the rotation and move tools to position the new copy of the box into place, this section of the launcher will provide the angle of elevation for the missile on launch. |
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Then once again I used the vector and move tools to manipulat the box into the shape I needed and I used the same technique as I did befor to create the evtra vectors I needed to ahcive this. |
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Now I selected all three of the shapes I created so far and cloned them all, then I applied a mirror to them, this reflected them all so I now had the new shapes facing the ofther direction, then using the move tool i draged the shapes intoplace to create the hole lancher that you can see in the image. |
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The rings where manipulated into place using the move and rotation tools. |
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Using vector select and the move tool, I created a tip for the rocket. I had to incress the width of the second row of vectors using the scale tool. |
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Using the move and rotation tools I placed the rocket into the holding rings |
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Then using the vector select tool with soft selections turned on, I created an exorst for the rocket |
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Now for the fins. This missile needs three fins at the front of it to help stabalise and guide it during flight. I state with a thin small rectangle. |
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Then using the vetor select and move tools, I crafted the rectangle into the shape I needd for the fins. |
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Then I cloned the fin and manipulated it into place using the rotation and move tools to create the second one. |
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Finally I material texture and colour of the rocket and firing platform to there assigned shapes. making it look more realistic. |
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This is the rocket and fire platform after colour and rendering. has been applied. |
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