Tuesday, 8 March 2011
Animation for missile leanch, attept one
This is the first virsion of the missile launch for the animated trailar. The basic motion is almost complete. although the missile does need a flame comming out of it. as well as smock leaving the launcher.
First attept at animating golden egg for trailar
This is the first attept at animating an object for the trailar. it is simply the egg opening and then the camera rotating. All in all it looks quite good for my first go howver I think I will be modifying it several times in order to fit it into the trailar properly.
animation tutorial
This small animation was simply created with the auto key function.
Thursday, 3 March 2011
Research board - Octopussy
This is the resarch board that I used to help me chose which scene from the film Octopussy to try and recreate with my James Bond trailar. In the end I have desided to use the Second and Thired Idear which is the missile fire and chase scene as well as the golden egg scene.
Wednesday, 2 March 2011
Golden Egg (Third trailar design)
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| This is the fabulush egg from the James Bond film - Octopussy. I stated by creating a sphere and then using the scale tool, I namipulated it into an egg shape |
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| Then I placed the wheal rim over the spocks and resized it untill it fiterd, then I gouped them together and cloned the wheal four times |
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| Now I had to create the carage. I stated with a simple box that fit within the wheal spane. |
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| The finished carage loks like this. I then grouped it all before saving it and reloading the egg I made earler. |
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| Now I had to decorate the egg. To do this I had to cerate interweaving golden bands that crosed over the eggs serface severeal times. I stated with a long this box with several polygons. |
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| I then cloned and rotated them around the middle point to create a criscrossing array of bands that resembes a flower. |
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| I then moved them and resized them around both the top and bottom half of the egg. |
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| Now I had to create the fabric that will go into the top half of the egg. I stated with a thin cylindar with several vectors on its faces. |
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| Then with the vetor select tool I moved the vectors to cascade in on themselves. |
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| I now had to create dimonds for the egg that will be places within and around the golden bands. I stated by creating a sphere |
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| Then I used the scale tool to thin out the sphere untill it was almost the same shape as a button. |
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| Then using the vetor select tool with the move tool I made the dimonds bumpy. |
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| Finaly, next came the material ediror, to I applyed the colour and tectres of each of the objects to its own panale and then applyed them to the shapes. |
rocket and fire platform (second trailar object)
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| Then I cloned the box and used the rotation and move tools to position the new copy of the box into place, this section of the launcher will provide the angle of elevation for the missile on launch. |
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| Then once again I used the vector and move tools to manipulat the box into the shape I needed and I used the same technique as I did befor to create the evtra vectors I needed to ahcive this. |
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| Now I selected all three of the shapes I created so far and cloned them all, then I applied a mirror to them, this reflected them all so I now had the new shapes facing the ofther direction, then using the move tool i draged the shapes intoplace to create the hole lancher that you can see in the image. |
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| The rings where manipulated into place using the move and rotation tools. |
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| Using vector select and the move tool, I created a tip for the rocket. I had to incress the width of the second row of vectors using the scale tool. |
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| Using the move and rotation tools I placed the rocket into the holding rings |
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| Then using the vector select tool with soft selections turned on, I created an exorst for the rocket |
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| Now for the fins. This missile needs three fins at the front of it to help stabalise and guide it during flight. I state with a thin small rectangle. |
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| Then using the vetor select and move tools, I crafted the rectangle into the shape I needd for the fins. |
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| Then I cloned the fin and manipulated it into place using the rotation and move tools to create the second one. |
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| Finally I material texture and colour of the rocket and firing platform to there assigned shapes. making it look more realistic. |
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| This is the rocket and fire platform after colour and rendering. has been applied. |
Monday, 28 February 2011
mini jet plane (First trailar object)
This is the mini jet plane used in the James Bond film - Octopussy. After searching the Internet to no avail, a class mate was kind enough to shear with the blueprints to the slightly newer version of the jet. Although this was not the same on used in the film, the only difference between the look of this new on the the film version is the fold up wings are not presents in this design. Therefore I decided to use these designs for the object that will be used in my trailer.
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| Using the same techniques I was tort in the tank tutorial, I placed the diagrams to two bisecting planes to be used as a template for the object. I decided that creating the object on one side of the diagram and then using the similarity tool to mirror it onto the other side was the easies way to create this symmetrical object. The canopy for the plane was actually created with a cube tool. Then using the vector select and move tools, I bent the points of the box into the correct shape. in order to get the angles right I needed to create more vector points so I used a combination of the edge select, ring select and connect tools in order to create the amount of vectors i needed. Then to give the box the streamline curves of a jet plane, I applied a turbo smooth effect to the box. Then all that was left was to apply a similarity affect to the box, adjust the mirror to get the affect in the correct place and the main canopy for the plane was completed. |
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| Once again I used the similarity tool and adjusted the position of the mirror in order to reflect the wing onto the other side of the object. |
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| I used the exact same process in order to create the back tail fins. |
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| Next came the engines, i created the basic shape using two cylinders on top of each other to create the twin back jets. Then I added to donuts onto the end to create the jet nasals. |
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| The thruster was simply a tube added on top with one end tapered into the jet itself to give the impression that it is coming out of the canopy. |
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| Then I used the same techniques that I used for the wings and the back fins to create the top rear fin out of a rectangle. |
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| I was able to use the same technique again in order to select and group together a section of the canopy for the front cockpit window as well. |
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| This is the jet after the cut out cockpit has had a glass affect added to it and the see-though object property turned off. , allowing you to see right though the windows. |
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| This is the jet after the colour has been added. (still in the design view) |
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| This is the finished jet after rendering. It looks the part but the refection of the windows is a little to much. |
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